[ prog / sol / mona ]

sol


Scheme Revival Project

15 2024-01-23 14:01

>>13
This has been a dream of mine. Make a scheme engine that is viewport agnostic and then create a single game that can be played as an ARPG by diablofying and creating an autoturn incrementer, a blobber by initiating turn-based random encounters when enemies are adjacent, and a traditional Berlin roguelike, and a FPS by diablofying and using the blobber display.

18


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