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prog


Artindi says LISP is outdated and unsuitable for gamedev

1 2024-11-28 06:43

https://youtu.be/0XgM0MCytO0?t=55

2 2024-11-28 08:26

Who? This was released last week https://github.com/bamboo/godot-s7-scheme

3 2024-11-28 11:05

>>2

Artindi is an important influencer.

4 2024-11-28 15:43

If you’re getting your programming opinions from a YouTuber, YNGMI

5 2024-11-28 19:30 *

I don't care about "gamedev".

6 2024-11-28 22:47

>>3

50k subs and the video has 17k views in one day. Neither important nor influential

7 2024-11-29 00:22 *

literally who

8 2024-12-01 23:59

Op wants views, tries to Cunningham's Law us into the game cope scene.

9 2024-12-02 09:20

I have never heard of him and he barely even mentions Lisp in your linked Video. In fact it's just shown for maybe 2 seconds without nothing of substance said. So, why is Lisp bad for game development? Maybe bring up some points before making yet another useless thread.

Also it heavily varies on the Lisp. Clojure for example compiles to JVM bytecode and can use every Java library there is too. It's just as good as Java in that regard, and Java has a ton of game development libraries to choose from. The performance is not bad either. Common Lisp also has things like a wrapper for SDL2 and Raylib and can be compiled to run fairly fast with SBCL. There even is a game written in Common Lisp, I don't remember it's name, but that's only to show it's feasable.

10 2024-12-02 16:22 *

video ess(g)ay

sag

11


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