Do you like CS more or are there other things you prefer.
still browsing 4chan
2 what about it
browsing 4chan
cs good
I don't like CS (Counter-Strike), I like survival RPGs like Unreal World.
You guys play games?
>>6 Uninstalled Steam a week ago. It was a regression I think, I installed it last year to understand what it's all about, because I played games actively only when I was a kid in 2000's and had to buy CDs or just pirated them later.
So, I tried many things during my Steam year: those which I missed in 2000's or just brand new ones, but got bored eventually since videogames are so repetitive and samey, even such gems as Unreal World.
The only thing left to do is to get lost in data structures
In my opinion it is the perfect game. Games are fundamentally about competition, pitting the player against a series of evolving challenges that force the player to learn and adapt. It is a pure shooter, there are no hidden or obscure mechanics that exist in games such as DOTA or Valorant that force the player to understand and exploit a near-infinite number of combinations of abilities or skills. CS is about strategy and pure mechanical skill. Developers need to understand this, the narrative and storytelling elements in a game will always be inferior to films and novels. The primary focus of a game should be on the core gameplay loop, and building a series of challenges for the player to overcome. Multiplayer games such as PUBG, FIFA, etc are perfect for this model, as almost all of the "content" is user-generated. CS exists as all those games combined in their purest form, a 5v5 arena with a clear objective. There is room in the industry for more gimmicky games like Overwatch, Fortnite and LoL, but CS will never die because it already solved the formula for the perfect video game (20 years ago!), everything else is fueled by marketing and social-networking effects.
And it runs natively on GNU+Linux.
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I mean computer science sirs
gog > steam
>>9
What is the current CS meta?
Diehards auto-lock in Scheme + Emacs. Most of bronze CSers stick to vscode and javascript
Python works for midtier builds but limits severely on more complex end game scenarios. It's basically a flip of a coin.
Somehow half of the CSers got looped into the patch notes circa 2012 using docker and kubernetes even though most of the 0.01% STILL, to this day, aim for the Erlang server in their skill tree.
There's been some new developments with neovim+fennel running a framework laptop, but half of these people lose in late game by spending too much time collecting config files: they can't catch up to the emacs ecosystem.
Mac users still make a name for themselves in the top contenders but more and more of them are losing basic grasp of UNIX fundamentals.
Then you always get looped in with people constantly repeating "deep learning" while feeding thousand of dev hours into a build that identifies hotdogs.
What's next in the landscape?
>>12
Erlang+rustler is the new meta IMO. I also think we will see JS-only builds being replaced by nocode platforms in the next few patches, as a lot of JS gameplay is just importing other players' save files through NPM.
>>12,13
what's the advantage of pure erlang over an elixir build?
I recently started running elixir because popular clans like Pleroma seem to be doing well using it, and it's performed better than anything else I've gotten my hands on this patch cycle.
from my point of view it seems poised to replace some old Python/Ruby builds, due to it's (relative) familiarity, as well as older Erlang ones.
>>14
They compile down to the same bytecode, so it doesn't really matter. I prefer Erlang because it has much nicer syntax, fewer faggot webdevs clogging up search results with retard-tier blogspam, and because it's the original implementation that is worked on by the same group of people that build the BEAM.
Also Programming Erlang by Joe Armstrong is a great book.
K thanks guys i guess the birds are not gonna swim either so
listen
at the 4sharty birds swim and fly
go there m8
>>18 like an award winning actors and hosts of something-cracys huh
>>12
I've always and continue to just hack out C in a simple editor. I started with Turbo C and now I just use vim and gcc and occasionally python for quick stuff. My vimrc is something like 8 lines long (someone had this two hour argument with me and convinced me to add another line to it.) Ctags/cscope works fine for going through code in large projects.
Being able to keep everything in your head is far more valuable than anything any new editor/framework/language could bring. I can just unplug my internet connection and hack out nearly anything in a Saturday afternoon.