>>7
I have no focus on writing games at this moment. The projects that I do are just me following my curiosity. For example, I wanted to try generating an earth sized planet with day/night cycle, continents, rivers, and oceans that had waves. If I ever decided that I wanted a game that could span a whole planet, I already have this experience in procedural generation and graphics shaders. Even if I use someone else's implementation of a planet generator, I have the experience to bend their generator to my design. I have so much experience getting things done without the overhead of having to integrate my work into ongoing game development.
>>8
If that guy encourages people to think about programming, then I don't mind it. I personally don't care to watch his style, but I think it's a good thing to expose some aspects of programming to people. I'm a firm believer that "a rising tide lifts all the boats".