I am thinking of making a role-playing game (RPG) as a means of self-expression. How should I go about doing this? I have looked at the popular "RPG Maker" software which seems to simplify the process, but it is non-free. If possible, I would like my RPG to use an isometric projection.
1.
- Find a game engine which fits your needs.
- Write a game design document.
2. Write the game.
3. ???????
4. PROFIT
Good news: RPG Maker MV (released in 2015) supports Linux.
The scripting language is JavaScript.
Does anyone know how they made RPG Maker MV cross-platform? Sounds suspiciously like an application that bundles a Chrome web browser ...
Unfortunately, the latest release of RPG Maker (RPG Maker MZ - released in 2020) does not support Linux. Silly regression.
You can find various demonstration projects that are geared towards role playing games for the Godot engine. Using the Tiled map maker, you can design maps for your game.
Using the Tiled map maker, you can design maps for your game.
But where will I get the image/art/sprites for the tiles?
In RPG Maker, the tiles are provided, and they can be used in commercial proprietary games.
Textboarders, I challenge you all to create a culturally significant text-based RPG.
It would be a beacon of light in a dark world that is overflowing with images.
>>7
(sigh)
>>7
Why do just write a plain text novel at this point.
(sigh)
What's wrong about >>7?
>>7
text-based means gfx made with text or no gfx only text?
text-based RPG
That sounds like "interactive fiction" or a "text adventure game". For example, Dunnet in Emacs.
opentibia + otclient
https://github.com/otland/forgottenserver
https://github.com/edubart/otclient
>>13
https://github.com/opentibia/server is better
>>13
https://pormhub.com/programmeronprogrammerxxx/69 is the best
Sounds suspiciously like an application that bundles a Chrome web browser ...
RPG Maker MV uses Qt for its editor interface.
Not sure about the runtime used for running the games produced by the editor.
It could be a QWebEngineView
( https://doc.qt.io/qt-6.2/qwebengineview.html ).
OP, you should follow the advice of >>2 and do more planning. Start small, and once you have a clearer idea of your design/story/assets, the choices you make over the engine and implementation should come easier. On the one hand, you don't want to open the development environment and get lost because of lack of direction. On the other, you want to avoid getting carried away by trying to add too many features you didn't plan for and getting lost that way.
But where will I get the image/art/sprites for the tiles?
Find free assets, buy existing assets, pay artists to create assets, or make assets yourself.
Free options:
https://itch.io/game-assets/free
https://ambientcg.com/
https://kenney.nl/