how was games like wolfenstein 3d, polar positions, classic mame arcades programmed? what were the dev tools and do they still exist?
>>1
https://github.com/id-Software/wolf3d
This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly before it was uploaded.
>>2 cool! so i just open this in borland and they will work in pc, mame? was this originally written this way? what was the dev tool? just written from scratch?
>>3
Borland C++ includes an IDE.
>>4 can i use http://sallyide.sourceforge.net/ instead since they are c++ too? can borland compile anything for arcade?