[ prog / sol / mona ]

prog


game dev tools in the past?

1 2021-12-23 09:51

how was games like wolfenstein 3d, polar positions, classic mame arcades programmed? what were the dev tools and do they still exist?

2 2021-12-23 10:31

>>1
https://github.com/id-Software/wolf3d

This version will compile under BORLAND C++ 3.0/3.1 and compiled perfectly before it was uploaded.

3 2021-12-23 10:49

>>2 cool! so i just open this in borland and they will work in pc, mame? was this originally written this way? what was the dev tool? just written from scratch?

4 2021-12-23 13:00

>>3
Borland C++ includes an IDE.

https://en.wikipedia.org/wiki/Borland_C++

5 2021-12-23 13:46

>>4 can i use http://sallyide.sourceforge.net/ instead since they are c++ too? can borland compile anything for arcade?

6


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