[ prog / sol / mona ]

prog


3d game engine

3 2021-10-30 20:16

>>1
I think this advice is still sound: https://geometrian.com/programming/tutorials/write-games-not-engines/

>>2
My guess is that it is some kind of raytracing where certain pixels are skipped, probably for performance reasons. Blender does something similar when previewing raytraced images.

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