>>12
Usually the software "novelty" appears as slow, low-performance product(e.g. a heavy resource 3D video game) that bring average-consumer-hardware to its knees.
This creates market demand for better hardware(e.g. graphic accelerators, today known as video cards were a novelty product for early 3D software/games) in turn allowing more complex software to utilize the accelerator-hardware(current 3D game industry), until
it reaches another bottleneck(e.g. raytracing) forcing the market demand for accelerating that(RTX).
Same thing can be said of VR headsets, which is hitting harsh performance limits already
and would be the product that "consumers will shit themselves " for if it was perfected in form and function - something that shows we're not at the industry's peak.