https://www.wolframalpha.com/input/?i=sqrt%28%28log%28i%29%5E2%29*-4%29
Shorter version:
https://www.wolframalpha.com/input/?i=2*%28log%28i%29%2Fi%29
Sum of inverse square roots is square root of Nth member number of sum(n^0.5)
https://www.wolframalpha.com/input/?i=1%2Fsqrt%281%29%2B1%2Fsqrt%282%29%2B1%2Fsqrt%283%29%2B...
What about ln(-1)/i ?
nigga
The need for shitposting is understandable but there's a board for that: /sol/
Not using VIP.
What about the /prog/ flavour of shitposts, checkmate new jersey jaragua.
>>7
/sol/ seems like some philosophy board.
>>4 There isn't actually a need for i to appear:
sqrt(-((ln(-1))^2)) = π
https://www.wolframalpha.com/input/?i=sqrt%28-%28%28ln%28-1%29%29%5E2%29%29
Alternative form of above without negation:
sqrt((log(-1)^2)*-4)/2 = π
https://www.wolframalpha.com/input/?i=sqrt%28%28log%28-1%29%5E2%29*-4%29%2F2
>>11 sqrt can be replaced too:
((log(-1)^4))^0.25 = π
https://www.wolframalpha.com/input/?i=%28%28log%28-1%29%5E4%29%29%5E0.25
Alternative form which hides log(-1):
(log(log(0.5)/log(2))^4)^0.25
https://www.wolframalpha.com/input/?i=%28log%28log%280.5%29%2Flog%282%29%29%5E4%29%5E0.25
π = log(-1)/sqrt(-1)
Look at that "definite integral"
https://www.wolframalpha.com/input/?i=log%28x%29%2Fsqrt%28x%29
plot3d(cos((((log(log(0.5)/log(2))^4)^0.25)/x))*cos((((log(log(0.5)/log(2))^4)^0.25)/y)), [x, -%pi, %pi], [y, -%pi, %pi], [grid, 50, 50]);
no function
plot3d(cos(%pi/x))*cos(%pi/y)), [x, -%pi, %pi], [y, -%pi, %pi], [grid, 50, 50]);
cos(%pi/x)*cos(%pi/y)
Use grid values with multiples of 25 and look at the number of pillars and curves, think of 4 and somewhat 25 when looking.