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Sadie Plant — ON THE MATRIX, Cyberfeminist simulations, 1996

4 2020-05-31 14:17

It is because of women's shame at the absence which lies where the root of their being should be that they cover up the disgusting wound, concealing the wandering womb of hysteria, veiling the matrix once and for all. This is a move which dissociates weaving from the history of science and technology, removing to a female zone both the woven and the networks and fine connective meshes of the computer culture into which it feeds.

In the course of weaving this story, Freud gives another game away. Orthodox accounts of the history of technology are told from an exclusively anthropomorphic perspective whose world-view revolves around the interests of man. Conceived as the products of his genius and as means to his own ends, even complex machines are understood to be tools and mediations which allow a unified, discreet human agency to interact with an inferior natural world. Weaving, however, is outside this narrative: there is continuity between the weaver, the weaving and the woven which gives them a connectivity which eludes all orthodox conceptions of technology. And although Freud is willing to give women the credit for its 'invention', his account also implies that there is no point of origin, but instead a process of simulation by which weaving replicates or weaves itself. It is not a thing, but a process.

From machines to matrices

As images migrate from canvas to film and finally on to the digital screen, what was once called art mutates into a matter of software engineering. Digital art takes the images beyond even its mechanical reproduction, eroding orthodox conceptions of originals and originality. And just as the image is reprocessed, so it finds itself embroiled in a new network of connections between words, music and architectures which diminishes the governing role it once played in the specular economy.

If the media were once as divided as the senses with which they interact, their convergence and transition into hypermedia allows the senses to fuse and connect. Touch is the sense of multimedia, the immersive simulations of cyberspace, and the connection, switches and links of all nets. Communication cannot be caught by the gaze, but is always a matter of getting in touch, a question of contact, contagion, transmission, reception and connectivity. If sight was the dominant and organizing sense of the patriarchal economy, tactility is McLuhan's 'integral sense' (1967: 77), putting itself and all the others in touch and becoming the sense of hypermedia. It is also the sense with which Irigaray approaches the matter of a female sexuality which is more than one, 'at least two', and always in touch with its own contact points. The medium is the message, and there is no 'possibility of distinguishing what is touching from what is touched' (Irigaray 1985b: 26).

For if 'she' says something, it is not, it is already no longer, identical with what she means. What she says is never identical with anything, moreover; rather, it is contiguous. It touches (upon). And when it strays too far from that proximity, she stops and starts over at 'zero': her body-sex. (Irigaray 1985: 29)

Digitization sets zero free to stand for nothing and make everything work. The ones and zeros of machine code are not patriarchal binaries or counterparts to each other: zero is not the other, but the very possibility of all the ones. Zero is the matrix of calculation, the possibility of multiplication, and has been reprocessing the modern world since it began to arrive from the East. It neither counts nor represents, but with digitization it proliferates, replicates and undermines the privilege of one. Zero is not its absence, but a zone of multiplicity which cannot be perceived by the one who sees. Woman represents 'the horror of nothing to see', but she also 'has sex organs more or less everywhere' (Irigaray 1985b: 28). She too is more than the sum of her parts, beside herself with her extra links.

In Greek, the word for womb is hystera; in Latin it is matrix, or matter, both the mother and the material. In Neuromancer, William Gibson calls it 'the nonspace', a 'vastness ... where the faces were shredded and blown away down hurricane corridors' (Gibson 1986: 45). It is the imperceptible 'elsewhere' of which Irigaray speaks, the hole that is neither something nor nothing; the newly accessible virtual space which cannot be seen by the one it subsumes. If the phallus guarantees man's identity and his relation to transcendance and truth, it is also this which cuts him off from the abstract machinery of a world he thinks he owns.

It is only those at odds with this definition of humanity who seems to be able to access this plane. They have more in common with multifunctional systems than the active agency and singular identity proper to the male subject. Ada Lovelace writes the first programming language for an abstract machine yet to be built; Grace Murray Hopper programs Mark 1. And then there's Turing, described as 'a British mathematician who committed suicide by biting a poisoned Apple'. As a discovered homosexual, he had been given a forced choice by the British courts either to go to jail or to take the feminizing hormone oestrogen. He chose the latter, with feminizing effects on his body, and 'who knows what effect on his brain'. And it was, as Edelman continues, 'that brain' newly engineered and feminized, which 'gave rise to a powerful set of mathematical ideas, one of which is known as a Turing machine' (Edelman 1992: 218).

As the activities which have been monopolized by male conceptions of creativity and artistic genius now extend into the new multimedia and interactive spaces of the digital arts, women are at the cutting edge of experimentation in these zones. North America has Beth Stryker's Cyberqueer, and Faultlines from Ingrid Bachmann and Barbara Layne. In the UK, Orphan Drift ride a wave of writing, digital art, film and music. In Australia, Linda Dement's Typhoid Mary and Cyberflesh Girlmonster put blood, guts and visceral infections on to her tactile multimedia screens. The French artist Orlan slides her body into cyberspace. The construct cunts access the controls. Sandy Stone makes the switch and the connection: 'to put on the seductive and dangerous cybernetic space like a garment, is to put on the female' (Stone 1991: 109). Subversions of cyberpunk narrative proliferate. Kathy Acker hacks into Neuromancer, unleashing its elements in Empire of the Senseless. And Pat Cadigan's cyberpunk novels give another excruciating twist to the cyberspace tale. Synners, Fools and the stories in Patterns are texts of extraordinary density and intensity, both in terms of their writing and the worlds they engineer. If Gibson began to explore the complexities of the matrix, Cadigan's fictions perplex reality and identity to the point of irrelevance.

Before you run out the door, consider two things:
The future is already set, only the past can be changed, and
If it was worth forgetting, it's not worth remembering.
(Cadigan 1994: 287)

From viruses to replicunts

Once upon a time, tomorrow never came. Safely projected into the reaches of distant times and faraway galaxies, the future was science fiction and belonged to another world. Now it is here, breaking through the endless deferral of human horizons, short-circuiting history, downloading its images into today. While historical man continues to gaze in the rear-view mirror of the interface, guarding the present as a reproduction of the past, the sands of time are running into silicon, and Read Only Memory has come to an end. Cyber-revolution is virtually real.

Simulation leaves nothing untouched. Least of all the defences of a specular economy entirely invested in the identity of man and the world of ones and others he perceives. The father's authority is undermined as the sperm count goes into decline and oestrogen saturates the water supply. Queer culture converges with post-human sexualities which haven no regard for the moral code.

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